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Meet the Writer: Hacker Noon's Contributor Meisa Chen on Exploring Game Science
Interview with HackerNoon contributor Meisa Chen on writing, engineering, and researching about game technology.
Inside PEAK’s Daily Map Generation System
A digestible intro to procedural generation, occlusion maps, and ray tracing used in the hit indie game PEAK.
Players Do Not Hate Games - They Hate What Games Have Become
Players do not hate games. They hate what games become when design stops respecting joy. And the studios that understand that fi...
Powering the Future of Play: Riyadh Welcomes the Global Games Show
Riyadh, Saudi Arabia—The Global Games Show is from June 29th to 30th, 2026, in Riyadh, Saudi Arabia. The exhibition enables develo...
Players Are Not Quitting Games - They’re Quitting Bad Experiences
Players are not quitting games. They are quitting games that feel like chores, stores, casinos, or broken workplaces, pretending t...
How Playnance Is Using KGeN's 53 Million Gamers to Quietly Reshape Web3 Distribu...
The global Web3 gaming market is expected to hit $37 billion in 2025. Most platforms spend more on user acquisition than on produc...
How AI Companions Impact the Gaming Experience
AI-powered companions in modern games have several impacts, including forging deeper emotional connections, creating dynamic stori...
The Token That Already Has a Job: Inside Playnance's G-Coin and Its $2M Proof of...
Playnance, a Tel Aviv-based Web3 infrastructure company, is launching its G-Token into an ecosystem that already functions. For a...
How Playnance Turned 10,000 Daily Users Into On-Chain Gamers
Playnance, a Tel Aviv-based Web3 company founded in 2020, made its first public announcement in February 2026 after operating in s...
What Shipping a Mobile Game in an Emerging Market Taught Me About Product Decisi...
Shipping a real mobile game in an emerging market revealed how product decisions around performance, sessions, and monetisation sh...
