Blog
1 week ago
The Skeleton Modifier 3D: Its Design, Plus More
In Godot 4.3 we are adding a new node called 'SkeletonModifier3D' It is used to animate bones outside of `AnimationMixer' We have also deprecated some of the pose override functionality in `Skeleton3D` This means that if you want to develop a custom skeleton you will need to modify the bones within that method.
Source: HackerNoon →