News
1 week ago
My Quantum Odyssey: Emulating Universes from White Noise
Generate universe through noise and entropy through emulated quantum processor and an entropy engine.
Apr 15, 2026
Reflection-Driven Development in Pure C: Eliminating Boilerplate at Scale
Pure C provides absolute hardware control but lacks native runtime reflection, leading to endless boilerplate for ECS, serializati...
Apr 12, 2026
Rust + OpenGL: Rendering 250,000 Dynamic 3D Entities at 50 FPS on a Single CPU T...
I created an open-source game engine, Light Acorn, with a unique architecture designed for older PCs. The engine is based on Macro...
Feb 07, 2026
The Attention Span Drought Is Forcing LiveOps to Go Relentless
Mobile games are fighting a daily fight for attention. LiveOps is no longer a post launch support system. It has become the primar...
Jan 16, 2026
C++ Isn’t Going Anywhere in Game Development
C++ remains the backbone of modern game engines—and it’s not going away anytime soon.
