News

1 week ago

My Quantum Odyssey: Emulating Universes from White Noise

Generate universe through noise and entropy through emulated quantum processor and an entropy engine.

Apr 15, 2026

Reflection-Driven Development in Pure C: Eliminating Boilerplate at Scale

Pure C provides absolute hardware control but lacks native runtime reflection, leading to endless boilerplate for ECS, serializati...

Apr 12, 2026

Rust + OpenGL: Rendering 250,000 Dynamic 3D Entities at 50 FPS on a Single CPU T...

I created an open-source game engine, Light Acorn, with a unique architecture designed for older PCs. The engine is based on Macro...

Feb 07, 2026

The Attention Span Drought Is Forcing LiveOps to Go Relentless

Mobile games are fighting a daily fight for attention. LiveOps is no longer a post launch support system. It has become the primar...

Jan 16, 2026

C++ Isn’t Going Anywhere in Game Development

C++ remains the backbone of modern game engines—and it’s not going away anytime soon.

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